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官澔恩 / Alan Kuan
System Software Engineer @ NVIDIA

我喜歡動手嘗試感興趣的事物,從不放過邊學邊做的機會。我對於電腦科學有廣泛的興趣,其中,我尤其喜歡系統設計與開發,透過對於底層架構、系統軟體的理解,設計並實作出一套系統,我認為是具成就感的事。除此之外,我喜歡欣賞藝術創作,也喜歡畫畫和平面設計。也因此喜歡設計網站,對於前後端開發皆有經驗。

I enjoy hands-on experimentation with things that interest me and never miss an opportunity to learn by doing. I have a broad interest in computer science, especially in system design and development. I find it rewarding to design and implement a system through an understanding of the underlying architecture and system software. In addition, I appreciate artistic creations and enjoy drawing and graphic design. Therefore, I also enjoy designing websites and have experience in both frontend and backend development.

Conference

  • Hao-En Kuan, Yung-Hsiang Yang, Zen-Mou Jiang, Chi-Sheng Shih, Shih-Hao Hung, Towards Low-Latency GPU-Aware Pub/Sub Communication for Real-Time Edge Computing, IEEE 31st International Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA), Singapore, August 20-22, 2025.
  • Yen-Chi Chen, Hao-En Kuan, Yen-Shun Lu, Tzu-Chun Chen, I-Chen Wu, Entropy-Based Two-Phase Optimization Algorithm for Solving Wordle-like Games, International Conference on Technologies and Applications of Artificial Intelligence (TAAI), Tainan, Taiwan, December 1-3, 2022.
  • Hao-En Kuan, Tzu-Chun Chen, Yen-Shun Lu, Yen-Chi Chen, I-Chen Wu, Being Greedy to Solve Nerdle: with Approaches Utilizing Entropy, Taiwan Computer Game Association (TCGA), Nantou, Taiwan, May 13-14, 2022.